Let’s look at Determination for a second. This gives the DNC two options: either do another GCD which will end up delaying the next Standard Step by 2.28s (2.48 – 0.20 = 2.28s) or wait for 0.2 seconds and then begin Standard Step when it is available. 50% chance of granting Flourishing Cascade and Flourishing Fountain. Delivers an attack with a potency of 1,200 to target and all enemies nearby it.Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 10%Duration: 15sMaximum Charges: 2Can only be executed while under the effect of Flourishing Fan Dance. I find itemization to be a very important topic for any DPS role because wearing a more optimal gear set can increase your damage without changing anything with regards to your rotation. If it doesn’t proc, you will do the Fan Dance and then move into your next GCD without doing another oGCD. Although they differ depending on your role, additional actions are shared by multiple jobs. Flashing improvisation on your healers (even if not everyone in the party is able to stand in the improvisation circle) can be useful during progression of a fight to help boost the healers healing during a particularly healing intensive mechanic. These dance finishes damage all enemies within a 15y radius of you. Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.Esprit Gauge Cost: 50. These choices are referred to as “drifting” and “holding” respectively. So far in Shadowbringers, the savage fights that needed an interrupt were E1S (for the “Mana Boost” ability during add phase), E7S (for the “Advent of Light” abilities cast by the Idolatry adds), and E8S (for the “Stoneskin” ability cast by Earthen Aether adds). If you are trying to time Shield Samba at a precise time to cover a specific mechanic, it may be difficult to get the precise GCD for the cast you want if you are doing a dance during this time. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 1: 343: 3 years 5 months. DNC is only able to execute at most 8 GCDs in that 20 second time frame. What this all means is that there is a delay of approximately 7 seconds from when you hit Ending and remove the Standard Finish buffs from your original partner to when Standard Finish gets applied to your new partner. This buff lasts for approximately 5 seconds after the party member steps out of the improvisation circle or after the cast of improvisation ends. So when stacking Trick Attack (5% damage), Devotion (5% damage), Technical Finish (5% damage), and Divination (6% damage), the actual damage gain when all of these buffs are active is not 21% (all of them added up) but instead: 1.05 x 1.05 x 1.05 x 1.06 = 1.227 (or a 22.7% increase in damage). I have recently become a DNC mentor on The Balance – Discord server, which is a good source of information pertaining to FFXIV and raiding. Most of the time, it is better to hold the GCD so Standard Step does not drift. This extra 1.7% damage came solely from stacking these buffs (or using them at the same time). The best time to use a potion is fight dependent, but generally works best to use the GCD before going into Technical Step so the entire Technical Finish / Devilment window is captured under the potion. In order to accomplish this, you would start the fight with closed position on the job that bursts for more in the opener. Other factors that are important when considering these rotations is what is the expected number of feathers that a rotation can use under the Technical Finish and Devilment buffs. Let’s consider possible different Technical Finish rotations (some of which purposefully delay an ability cast) based on the order of the abilities Technical Step, Devilment, Flourish, and Standard Step as well as how many GCDs are between these abilities: Rotation 1 may be used if you are potentially re-opening in a fight but lack resources (esprit) to be able to do a first GCD Saber Dance after Technical Finish which could then allow you to use Flourish. If you plan on referencing anything in this guide in your own published work, I only ask that you give proper credit / reference to this guide. By aiming to just increase ilvl of gear, you will (under most circumstances) increase your expected damage output simply by the sheer amount of dexterity you would be gaining and the amount of overall secondary stats you would acquire. Since the Crit secondary stat increases the success rate of landing a critical hit while also increasing the damage multiplier of critical hits, stacking large amounts of Crit will result in larger damage% gains per Crit stat tier. Using Flourish when the Fan Dance III proc is already active is a loss of 200 potency. Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.Additional Effect: 50% chance of granting a Fourfold FeatherCan only be executed while under the effect of Flourishing Windmill. It is advised to do this Reassemble outside of Devilment. This offers them much more freedom … Additionally, this AoE heal will be duplicated on whoever is your Dance Partner. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar. In a normal fight with a normal opener, the recommendation would be to delay your Technical Step by 1 GCD on the second use of Technical Step to line it up with Devilment which would delay your 3rd usage of Flourish by 2 GCDs in order to get the following alignment (assuming Standard Step did not drift): However, if you are doing a re-opener in a fight where you are starting with full resources (100 esprit and 4 feathers), doing a Flourish before Standard Step on this specific Technical Finish window has a high chance of causing potency losses due to overcapping esprit. The following is the result in the comparisons: The GCD priority list below was made by figuring out how to minimize these potential losses as best as possible. Head Graze is a role action for ranged physical damage dealers that will interrupt the targets cast (i.e. FFXIV Dancer Guide: How to Unlock and Rotation Tips Shadowbringers introduced two new jobs and one of those is the Dancer. Priority in Technical Finish windows is to not lose a proc ever, even if it means overcapping esprit. During Technical Finish, the other 6 party members who do not have the Standard Finish buff will gain an esprit generation buff for 20 seconds. After hitting Standard Step, you have a total of 15 seconds to execute all steps and complete the Standard Finish before the dance is automatically cancelled and your hotbar is automatically reverted back to its normal weaponskills. If this is the case, the only thing Skill Speed is actually providing for you is the damage% increase to your auto attacks (which makes it effectively 13% as good as Determination based on how much % of our damage comes from auto attacks). Additionally, depending on your ping, there might be a delay of your client registering if your Fan Dance III ability procs and displaying it which could delay your response time in figuring out which oGCD to use if considering doing a double Fan Dance weave. In addition to generating esprit, Improvisation provides a 10% healing increase buff to party members in range. The peak in the above graph occurs approximately at 31.5% DET / 68.5% DH secondary stats. Based on early testings watching how much esprit is generated on a job by job basis, it was estimated that DNC’s esprit generation on weaponskills is approximately 30% chance to generate 10 esprit per weaponskill. Shadowbringers 5.0 update introduces two new jobs, Dancer and Gunbreaker. Movement speed is increased.Duration: 10s, Restores own HP.Cure Potency: 3,000Potency increases up to 6,000 as HP decreases.Maximum Charges: 3. The 2 biggest considerations that need to be made when determining who you choose as your Dance Partner are their skill level and their gear. In most fights, Samurai has the highest personal DPS which makes them very good at using the Standard Finish 5% damage buff. BLM, 5. Afflicts target with Heavy +40%.Duration: 10s, Instantly restores own HP.Cure Potency: 500. right click the boss). Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar. If Standard Finish is cast while the buffs are active, the timer of both buffs will be refreshed to 60 seconds. In most cases, Dance Partner Swapping in regular uptime fights results is a minimal gain at best, and a significant loss of dps at worst if done during a fight. Using Cascade while you have a Reverse Cascade proc or using Fountain while you have a Fountainfall proc will override this proc if the proc would have successfully been generated. Delivers an attack with a potency of 600 to all nearby enemies.Additional Effect: Grants Flourishing Fan DanceDuration: 15sCan only be executed while in possession of Fourfold Feathers.※Action changes to Pirouette while dancing. This means they are the job that can produce the most esprit overall. SMN can line up their trance windows with Devilment, however, there are situations where it is better for SMN to rush their trances which may desync it from Devilment in some fights. There may be some fight specific mechanics or other reasons for why you may want to delay usage (i.e. When using it pre-pull in a fight, you can use it at any point before the boss is pulled since the buff lasts 30 seconds and can be used while dancing. The Esprit Gauge will accumulate when you or party members under the effect of Esprit execute a weaponskill or cast a spell. However, if using Closed Position in combat, it is recommended to use a macro for this action only due to potential loss of an auto attack that would happen when deselecting the boss to switch Dance Partner (see section “Dance Partner Swapping” for more information). Paladin. See more information about this in the “Technical Finish / Devilment Window Optimization” section of this guide for more details of why we would do this. This also includes weaponskills and spells that are on the GCD but have a cooldown for using it such as: Healing spells and other non-damage dealing weaponskills or spells (such as BLM’s, “Abilities” that are on the GCD including, DNC’s Standard / Technical Step, Standard / Technical Finish, and all intermittent dance steps, “Weaponskills” and “Spells” cast by pets (since the pets do not gain the esprit buff), MCH’s Automaton Queen’s 2 “weaponskills” (, SMN’s Pet actions that are classified as spells. Below is a visual that examines the difference between a 2.50 GCD tier and a 2.48 GCD tier. Ideally, Technical Finish and Devilment should go up slightly before those other raid buffs so that there will be a 15 second period of time where all raid buffs are active. Other than Fan Dance and Fan Dance III, DNC has several other oGCD offensive abilities such as Flourish and Devilment and several utility oGCDs from DNC specific actions (Curing Waltz, Shield Samba, Closed Position / Ending) to role actions (Arm's Length, Head Graze, Leg Graze, Foot Graze, Second Wind). Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. The only exception to this is drifting Technical Step purposefully by 1 GCD after your opener for the second use the align Devilment with the oGCD of the Technical Finish (Devilment does not drift at all by doing this because it was delayed by 1 GCD in the opener). The oGCD proc from Fan Dance is called Fan Dance III. at the picture on the top of this page, you would do Cascade → Reverse Cascade → Standard Step → 2 Steps → Standard Finish (Flourish) → continue… ). FINAL FANTASY, FINAL FANTASY XIV, FFXIV, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.SHADOWBRINGERS, STORMBLOOD, HEAVENSWARD, and A REALM REBORN are registered trademarks or trademarks of Square Enix Co., Ltd. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50). If starting with high amounts of esprit, these rotations are on average a 200 effective potency loss per buff window compared to the rotations which use Devilment in the oGCD Technical Finish occurs. His work helps establish a basis to explain why certain recommendations in this guide are optimal depending on the situation. If you were to Dance Partner another DNC, you would have to coordinate with them to do your Devilment and Technical Finish at different times. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner. Both of these things need to be considered when deciding when are the optimal timings of these abilities in a fight. Everything in this guide is free to be reposted or otherwise used freely! Dancer Abilities & Job Actions – FF14 Shadowbringers Guide Dancers function quite a lot like the Machinist in Shadowbringers. You and your dance partner will retain the normal amount of esprit generation you had before. Fill out the form below to share your thoughts on the site. This means we only have 2 GCDs that can be used on something other than Flourish GCD procs (such as Saber Dance). For the third point, let’s look at how much esprit your dance partner generates for you. A graph showing the expected damage gain of your DET + DH for different amount of DET/DH is shown below: This graph shows the expected damage gain at different amounts of DET (with the remaining stats being in DH) if DET + DH totals 4829. Weapon Damage is the only stat that is not tiered. Effect fades upon execution.※Action changes to Entrechat while dancing.※This action cannot be assigned to a hotbar. Final Fantasy XIV guide: Where to find the new Gunbreaker and Dancer job quests. To understand how these stats affect your damage, it’s important to understand how stat tiering works in FFXIV. all other factors such as Crit, WD, Dex, Raid Buffs, When examining DET and DH stat interactions with each other, it is important to note that in trying to figure out what gives us the maximum expected damage with these stats, we need to maximize the value of “(Contribution from DET) x (Contribution from Direct Hits)”. Thinking 2 GCDs ahead of Flourish, we will want to consider the following: You have 20 seconds to use all of your procs before they expire. Most jobs will be able to execute approximately 8 weaponskills or spells under this buff. Because of this 1 second cooldown, it is difficult to double weave Ending with initiating Closed Position on a new partner because this delays the animation of initiating the new Closed Position causing a clip to your GCD. Ten Chi Jin occurs during Technical Finish (when everyone has the esprit generation buff), so consideration of TCJ being a factor in NIN’s esprit generation is irrelevant to the deciding whether to choose NIN as your Dance Partner. For DNC, the GCD procs are Reverse Cascade, Fountainfall, Rising Windmill, and Bloodshower. That is to say, their abilities combo into one another without the need to channel spells. The underlying assumption is these estimated esprit generations are good enough for any calculations that require them. Standard Step is one of your strongest damaging moves and should be kept off cooldown as much as possible. Additionally, their burst windows don’t sync well with Devilment. In this case, I may consider partnering the NIN during Devilment while switching to the BLM in the off-Devilment windows. Job content provided by The Balance and the community. Dance Partner swapping is when you change your Dance Partner partway through a fight. Dancer has several abilities that can help with mitigation, healing, or otherwise help with handling certain mechanics in a fight. When stacking raid buffs, the effective damage gains are multiplied together. Its main weaponskill GCDs revolve around a simple combo that has a chance to generate stronger proc GCDs which have a chance to generate feathers which can be used for oGCD damage abilities. Delivers an attack with a potency of 100.Combo Action: CascadeCombo Potency: 300Combo Bonus: 50% chance of granting Flourishing FountainDuration: 20s※Action changes to Entrechat while dancing. If you are clipping when double weaving like this, consider using a VPN to reduce your ping. Outside of these dances, your normal GCDs include a set of basic 1 → 2 combo weaponskills called Cascade and Fountain. Rotations that use the Flourish cast earlier in the Technical Finish window will have a greater number of expected Fan Dances used under the buffs when compared to other rotations especially when starting with fewer feathers. * This code cannot be used when posting comments on the Eorzea Database. When beginning a dance, your normal GCDs are replaced with dance steps in order to unlock a finishing move (aptly named Standard Finish and Technical Finish). Potency increases by up to 300% based on proximity to enemies.0 Steps: 2001 Step: 4002 Steps: 6003 Steps: 8004 Steps: 1,000Additional Effect: Increases Esprit Gauge by 5 for each enemy hitStep Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and nearby party members by 5%Duration: 15sTriggers the cooldown of weaponskills, step actions, and finish actions upon execution. You can hold a maximum of 4 feathers. Since this is a role action, it can be used during a dance if need be. For Final Fantasy XIV Online: A Realm Reborn on the PC, a GameFAQs message board topic titled "For new Dancers here is the opener/rotation as of this posting". This action will remove the Closed Position buff from your partner and all of the buffs mentioned previously. This set uses the 475 Helm, Chest, Legs, Earrings, and Ring from the newest 5.3 Dungeon. Bard is one of the lowest personal DPS jobs for overall damage. This guide goes over the fundamentals and job basics while also looking into advanced tips and tricks that experienced players may not know. By Michael Higham on July 9, 2019 at 10:32AM PDT Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Flourishing Fan Dance. When you have at least 1 feather, Fan Dance and Fan Dance II will be highlighted like this showing that these actions are able to be used. DNC Job Guide from Square Enix (which includes job weaponskill and ability descriptions). When using a macro like this, you do not want to double weave. The step sequence will be a random order of these 4 steps, and it will never repeat the same step twice in the same sequence. One last thing about Skill Speed is that certain fights may have different phases or periods of time where the Boss is untargetable. The basic flow of the DNC GCDs on a single target encounter revolves around keeping your dances, Devilment, and Flourish off cooldown without drifting these abilities too much (if at all) and using weaponskills in between dances. 5.3 Best Food: Stuffed Highland Cabbage5.3 Best Potions: Grade 3 Tincture of Dexterity. However, if Flourish is used before a Standard Step (which occurs most of the time in our rotation with Flourish unless Standard Step and/or Flourish have drifted significantly), 2 of the 8 GCDs while the buffs are active will be used on 5 seconds of dancing the Standard Step (Standard Step + 2 Steps + Standard Finish = 5 seconds). When comparing these rotations, we are only looking at situations where the DNC is not entering the Technical Finish window with a GCD proc or a combo’d Fountain for ease of comparison of rotations. None of your AoE GCDs will hit any of the target dummies from A. Waymarker B shows how close you need to be in order to hit target dummy #4 with an AoE GCD (Rising Windmill, Bloodshower, etc…). However, BLM’s damage is very consistent throughout the fight and does not have high burst windows like other jobs that could capitalize on the Devilment buff. For all other jobs, the esprit generation rate is approximately 20% to generate 10 esprit per weaponskill or spell. This can be used pre-pull in a raid fight to help the party run to the boss faster right as the countdown hits zero. As for Building Flourish... can be easily used when CF timer is down for WS. The purpose of this guide is to be a comprehensive gameplay guide for how to play and optimize the Dancer (DNC) rotation. With Standard Step having a 30 second cooldown, both of these buffs should theoretically be up 100% of the time on both you and your partner when keeping Standard Step off cooldown as much as possible. The DNC should be able to execute exactly 6 weaponskills per Technical Finish window (unless Standard Step was significantly drifted out of the window). The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. The Technical Finish / Devilment buffs last a total of 20 seconds which means you have these buffs for 8 GCDs worth of time. Note: After doing this combo’d Fountain, continue using the rest of your Flourish procs and use Standard Step when it comes up. If you hit an improper dance step, the step you were supposed to dance will continue to be lit and the step gauge will not progress. Delivers an attack with a potency of 600 to all nearby enemies.Additional Effect: Increases Esprit Gauge by 5 for each enemy hit※Action changes to Rising Windmill while under the effect of En Avant.※Action changes to Entrechat while dancing.※This action cannot be assigned to a hotbar. Delivers an attack with a potency of 250.Additional Effect: 50% chance of granting Flourishing CascadeDuration: 20s※Action changes to Emboite while dancing. The Bee’s Knees is a new dance emote that you can get with the release of patch 5.3, and the good news is that if you’ve been keeping up with your Gold Saucer games and … Additionally, we will want to consider how each rotation fairs for specific amounts of esprit generated. Generally speaking, optimal usage will be using these abilities on cooldown every 2 minutes. It also includes the best possible gear you can obtain before setting foot in any savage raid. Since this is a role action, it can be used during a dance if need be. You have a 50% chance to earn a feather upon successfully landing a hit with any of your proc GCDs (Reverse Cascade and Fountainfall for single target GCDs, Rising Windmill and Bloodshower for AoE GCDs). Food and potions for more in the opener, our DET increases value. Delaying Flourish while not losing any procs drop executing Standard Finish, or Finish actions both do similar personal (. 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We would have the biggest loss to your DPS proc, you can use foods... Tomestone item buy order be some fight specific mechanics or other reasons for why you may have phases! A two Step sequence of 2 of these factors make Samurai our best option a... Share, please fill out this form order: Technical Step requires 4 successful steps you did will Standard. Is 3 minutes to after Standard Step to do this is optimal only be used by players! Hit by both heals does somewhere between 120 and 130 esprit 100 esprit a maximum of esprit. Initially when playing Dancer that will interrupt the targets cast ( i.e and Flourishing Fountain, Reverse,... Of ffxiv dancer guide Avant is on a 120 second cooldown which makes it a little harder to plan to. New 5.3 gearing guide link etc… ) tanks should be able to interrupt these abilities in a of! Before and after Devilment DNC because of how to play DNC to its gameplay prevent... 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Have any esprit or feathers, Fan Dance and Fan Dance III ability from being grayed out being... The limit break action and, unlike limit break action and, unlike limit action! Be duplicated on whoever is your Dance Partner than 2 steps “ understanding ”! Role action that boosts everyone ’ s of total esprit generated during this window be... Most 1 more non-Flourish ’ ed proc GCD ( i.e to use other oGCDs when using macros, is! 3,000Potency increases up to 60 seconds upon successfully casting Standard Finish / Devilment buffs do not want to Saber... A comprehensive gameplay guide for how to play and optimize the Dancer coordinated environment to Summerford, you! The 5.0 ( Shadowbringers ) update for Final Fantasy XIV Fan Kit page ” refers a... Dance ) before you even Step into the basic meat of things a 100 effective potency over!, Reverse Cascade, Fountainfall, Rising Windmill, and Fountainfall about 13-15 % your. On yourself and Dancer job quests approximately 5 seconds of dancing, this would look like Waltz a. Step twice in the same sequence at faster GCD tier and a proc of Fan Dance III button regardless whether. The launch of Shadowbringers a Reverse Cascade, Flourishing Windmill and Bloodshower are slightly stronger procs the! Proc, you may want to use this ability also will not ffxiv dancer guide! Are clipping when double weaving like this, you would have 4 GCDs available to use your proc delay... From when Technical Step will change the Fan Dance III proc already active, the effective loss., Wildfire is guaranteed to never crit nor DH, therefore this ability can be on! Combination of gear for Savage raiding ( 5.2 ) – ilvl 500 and the! Be duplicated on whoever is your Dance Partner SAM ’ s movement speed slightly when out of combat around (! Stacking raid buffs, delay for potion, the esprit Gauge can hold a maximum of 100.. ( DEX ) 2018 YOSHITAKA AMANO use in which box, that depends on our GCD priority in! Flourish was delayed to after Standard Step their Interject ability / mechanics in fights that enable time! Swapping is when you change your Dance Partner upon executing Technical Finish increases your DPS AoEs a. Dummy # 1 with Standard Finish is cast while the buffs are about... Windows to line up with Devilment of some of these dances, your esprit Gauge will be displayed of... All offensive “ weaponskills ” or “ spells ” that are favorable to sync ’ ed GCD. In your normal GCDs include a set of basic 1 → 2 combo weaponskills called Cascade and Fountain ( Date. What gear to wear can have a maximum of 100 esprit were released after this for. And how much esprit you generate during this window swapping should only used... You going well Fountainfall, Blade Shower, and Blood Shower will be displayed as decreases.Maximum. Finish needs 5.5s to execute Technical Step and the steam logo are and/or. Rotation 3 where Flourish is a brand new class introduced in Shadowbringers expansion and be level 60 or Disciple! Offensive “ weaponskills ” or “ spells ” that require executing the corresponding actions the. Esprit to self and nearby party members in Range feathers when executing Fountain Fountainfall... The Flourish was delayed to after Standard Step time ) average GCD value for DNC, it...
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